Monday, August 6, 2012


I enjoyed Morrowind which was developed by Bethesda Software.  It was a great game.  I played it for quite a while with very few mods added.  It did not need mods to be an enjoyable game.

I then played Oblivion but although the graphics were good I did not enjoy it as much.  The story of the main quest was not well integrated into the game.  Some of the Guild quests were very good and others poorly done.  Nothing fitted with anything else.  It was fun to explore the world of Tamriel but it was a Smorgasbord rather than a well thought out feast.  So I added mods.  I chose my mods carefully.  Some I discarded because they were not to my taste others I loved and would not play the game without them.

I loved certain quest mods that expanded the world, tied up loose ends and just made the game one I played for several years.  Fine I think Bethesda can't write a decent story but the modders can turn the game into an outstanding game.  We received word that Bethesda was releasing the fifth game in The Elder Scrolls series.  Wonderful!  What if the game isn't that great our excellent modders will fix that.  I had even tried a little simple modding in Morrowind and Oblivion.

Word came that Bethesda would release a Creation Kit, the same editor they made the game with and they would support it.  Fantastic news.  I was very happy.  So happy that I pre-ordered the game, got the Collectors Edition.  I was so excited.  November 11, 2011 came I received the game.  I installed the game and started playing it.  It was fun and it did have new features.  Features that Bethesda had gotten from modders.  They weren't as well done as the mods for Oblivion had been but they were a step in the right directions.  Our talented modders would fix that.

Then came the bad news.  Important quests were broken.  The Creation Kit was not realsed when the game was.  Hopefully that meant they were fixing problems and we get the wonderful Creation Kit they promised us.   We waited impatiently and finally the Creation Kit was released.  Tutorials were released.  Tutorials obviously not written with the beginner modder in mind.  We players who had enjoyed wonderful quest mods for Oblivion waited eagerly for the flow of quest mods.  None came.  You could have as many houses, mansions, castles as you wanted.  However because of the Navimesh bug you couldn't have any one else in the house.  No companions could follow you in.  NPCs if included stood on tables or bunched together rather than moving around in a natural fashion. You could have as much armour or weapons as you wished.  The landscape was re textured.  Actually I was happy with the landscape what I wanted were good quest mods.  I was quite capable of building my own lonely house if I wished one.

Word came that the game was being patched.  Great now we will see improvement and the quest modders can get to work.  No such luck dragons flew backwards.  Some of the quests were fixed.  Two fancy new re texturing packages appeared.  For free no less.  How nice of Bethesda.  Still no quest mods.  Another patch came out and then another.  A DLC was announced for the xbox and eventually sometime down the road for the PC.

By that time I didn''t care.  Bethesda had gotten enough of my money and would get no more.  Seven patches later we still have a buggy game.  Experienced quest modders can't make a bug free mod because the game  are buggy and the Creation Kit, the oh so marvelous Creation Kit is buggy and difficult to work with.

On top of all that the Wonderful Workshop that Bethesda and Valve devised can't download the mod that the creator created.  No matter how good the mod is you have a good chance of getting a buggy one because the system works that way.

As far as I am concerned Bethesda can take their game, their Creation Kit and their DLCs and stuff them some where the sun does not shine.  Fool once, Bethesda shame on you; fool me twice shame on me.  I do not intend to be fooled a second time.

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